api. Now, Starsector, a top-down single-player indie role-playing game proves the same fact. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. There’s a modded faction called HMI (Hazard Mining Incorporated). Other things can help too, but even with ~20 colonies and 9 in a single system and lots of big battles/large fleets it's working great for me. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. Those could be very well filler ships. It's part of the setup which instructs your colonies how to build their fleets, but it also impacts the way your ships without officers behave (as confirmed by the kind people of the Starsector Discord). A procedurally generated galactic sector seeded with well-known core worlds and factions. I suspect allocating 56GB of ram is your problem, Java is not properly equipped to handle more than 8, by allocating more (signifigantly more) than that, you are likely causing Java to have a meltdown. zeonlight78. Hazard rating barely matters. json in a notepad editor or similar and then search for maxShipsInFleet. Is there a way to disable the lock? Messing with the Nvidia control panel didn't do it. Well, it was 20% in v0. Go to starsector r/starsector. -I made sure that the Nvidia Control Panel settings are for the game to run on the GTX980. ago. Vanilla starsector has multiple soft and hard caps to limit the max size of battles. Version 0. Here comes the Star Wars mod in the year of 2020. 25. Right-click your desktop shortcut for Starsector and select "Open file location". json" in Notepad/Wordpad. Find a file called settings. Or maybe a research system like in RTS, so every faction in the game can work to getting the tech to make the gates work. However, CPU never seems to consistently stay above 20% utilization on Starsector even though I'm constantly getting 20ish FPS. Usually I spend my "preload" period wandering on the empty outer reaches doing planet surveys (stay away from warning beacons!). 30. Members Online • depressed_fatcat69 . The number of worthwhile features within it has dwindled, which can just be included in other. 95. Add a Comment. I tried to tweak with my settings a bit to reduce. It won't, however, impact the number of industries you can build. Force disable anti-aliasing through the intel driver. You can edit the level cap in the config file without needing a mod by going to Starsector -> starsector-core -> data -> config, and find the settings file. 0 (April 24, 2018): – Initial release I upgraded to a Ryzen 7 2700x, still have the r9 390 and its incredibly smooth. json. open "Fractal Softworks\Starsector\starsector-core\data\config\settings. 5gb :9 fps, 7gb : 9 fps. Starsector->Mods->GraphicsLib->GRAPHICS_OPTIONS. You can edit settings. There's no reason why it'd specifically cap to 144, though - that has to. The official forum's mod index only lists 4 portrait packs, two of which are straight-up weeb bait and one of which looks like something out of an 80s anime. (100~300) Since high-tech ships have shorter operating time. It used to be called Starfarer. We cover the early, mid, and late game fleets using the knowledge that we've built up so far. Be damned Kadur Remnant! My FPS is dead because of you !! Hmmm looks like my 12 colonie home system! The Kad do get a bit spammy. Aeyeoelle. ago. Set "useLargeRipple":false. Actually, I'd argue that it's a waste to put them as administrators, unless you're already over cap. The performance boost is found by removing CPU load and transferring it to the GPU, which vanilla starsector does not take advantage tremendously. 2. 0 Configuration values can now be configured via Luna (Thanks Lukas04) Additional support for mods specifying damage or clarifying unknown damages Modification of vanilla on-hit effects to specify and clarify. For slow ships that like to stay at the frontline for extended periods of time, vents are better. 1. 6 units of supplies. 0 coins. Additionally, maintenance costs generally being 1:1 to deployment costs means that deploying a full 240 DP fleet tends to cost the same regardless of composition, so frigates being cheaper doesn't really. I've tried expanding my battle size but it's stuck at just 240-300 for deplpyments cap. Both of those are a limited resource. This controller adapter delivers on-the-fly button mapping with full. It would probably do fine with removing the extended shields and more cap, but I need more data from fleet engagements against carriers. 0 1 Anonymous. The start of an abomination, dubbed the "moderately cursed ship pack". )If you're tired of seeing ships called Einstein's Demon and To Goddard With Apologies, then this mod is for you! If your machine is decent, Starsector should run MUCH better with Java 8. The large ripple uses a lot of video memory. Subscribe to the channel here: kept asking me what mods I used. . Luddic enhancement, pretty cozy and simple. •. This library can also be used by other modders to implement unique shaders and make use of the built-in lighting, distortion, and post-processing APIs. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. One shot sinks the FPS to around 20. But nevertheless I get better performance with more modern games. I have my ram allocation set to 4096, 8gb ram total on my machine, I run the tool constantly while gaming, and set the options to purge every 5 minutes and at 80%+ usage. • 2 yr. Do mind that the game's. EDIT: already solved: The Speedup mod can be modded to include any speed with any key combination. The only way to return to a functional game is saving (takes upwards of five minutes), quitting the game, restarting, loading back in. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. - Reduced Kingslayer armor 1,600->1,500, and flux cap 16,000->15,000 - Reduced Nighthawk flux cap 11,000->10,000 - Reduced Prosperity armor 1,600->1,500 - Increased Mercenary shipsystem cooldown between charge uses 2s->5s. Open in notepad, find "playerMaxLevel", change value to whatever you want. Logged Please don't take me too seriously. 9a. 15. I use 4 of them, though officer'd. hullmods. 5. I don't. 1a, and added support for configuring Derelict Operations DP discount % (pull req by cmp831) 1. I run fleet battle size 1000 too, fps drops to 40 sometimes for a little bit if there are lots of missiles and fighters but its not bad. I have become leery of LOD mods in CP2077 only cuz it was one of the first tweaks attempted and the hard work by modders over the years has had its ups and downs when trying to wrangle CDPR's engine in. 5 GB of memory for the JRE Heap. 100 fleet size, 99999999 battle size. Use a ram management tool like Memory Cleaner. The purpose of this mod is a performance boost, taking better advantage of GPU horsepower. If your machine is decent, Starsector should run MUCH better with Java 8. r/starsector. Save. Game caps at 144 fps even when changing json settings. - Added support for Bulk Transport (thanks to cman0014)Can just add skill points or reset things, even with the level cap. The performance percentage in the top left seems to stay around 10-15%, and this doesn't happen running it in Windows on the same machine. Try updating to jre8, assign 8 GB ram. goto starsector core > data > config and look up "maxShipsInFleet". 0 Mod, the choice for serious players seeking advanced features and customization options. Go to settings -> battle size -> set it to max (500). Costs on average 0. com) Does anybody know if by chance this mod still works with the current version of starsector. . This won't address the issue that the more ships you allow deployed, the more hesitant the AI becomes because of. Open up "campaign. You can then select which mod (s) you want to run with in the launcher. try changing starsector-coredataconfigsettings. 2D RPG/Trade/Fleet Combat Gameis there anyway boost fps i used to get 60 fps in combat, around 70-85 on the map screen and nearly 100 on the main menu but now i get 15-30 across the board i don't think it's my PC specs but ill post them any and also i couldn't a mod to fix this PC spec: windows 7 home premium 64-bit Intel Pentium graphics card CPU b940@ 2. r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". starsector-coredataconfigsettings. r/starsector. Once you’re in the config folder you open settings. It is an abstraction of various factors such as crew fatigue, short-term wear & tear, availability of spare parts, etc. Reduce fighter bound polygons for better fps performance; Version 0. About officer cap it's probably for the best or the player could just snowball their way in the game. I would just use alpha cores as much as possible. O. 1. Battle size depends on your fleet combination. (100~300) Since high-tech ships have shorter operating time. FPS dramatically increases to 60 if i zoom in during a battle or overworld, so its definitely graphical problem Here's a list of what I've currently tried to fix it. exe run on the 960M in 3D control panel Step 2: In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. 60 FPS and 120+ FPS. Damn. json file to allow you to transfer items quickly using the Alt key. The FPS and Idle indicator both read about 60 fps and ~40-50% idle both in the campaign map view, and during combat. Reply Arthur_The_Ok All hail the [SPACE DORITOS]. On Windows, it's in the installation directory. In game, it's showing that I'm rarely idle. I have to rstart the game then. If you go from the max level of 40 variant to the max level of 25, or from the Fast variant to the standard variant, it will likely result in you having "negative" experience progress to next level--no. Saw that Industrial Evolution had an update. I also stream Starsector on Twitc. That all changed when the lag monster attacked. Here is a video guide made by a community member of Starsector and a Let's Player: Some other useful tips. Mods are listed in alphabetical order within their. json. - Change Starsector version to 0. Dominator. But in general even the very old GPUs can run this no problem, the old pc I had, had a GT 630 and it was still the CPU that slowed me down. In my experience you can get ~300 points with this setting if you do so which is enough for 6 Astrals. I'm having low fps in game, around 15-25 fps in big battles. You can change some numbers to allow your computer to allocate more RAM to Starsector. P. 9. For example, "-Xms4096m -Xmx4096m" allocates 4 GB of memory for the game. To deal with massive fleets i heard somewhere you. The purpose of this mod is a performance boost, taking better advantage of GPU horsepower. I wonder if the dev will switch to lwjgl 3 and thread it a bit better (MT lighting calcs). Open comment sort options Best; Top; New;Performance is around 30 fps on semi big battles with uaf and nex : r/starsector. The mod is currently on test stage, feedback and suggestions are highly appreciated. You don't need a mod, it's a setting in the config file (maxColonySize if I remember correctly) but it's very broken, balance wise, to increase it. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Throw in a fleshed out diplomacy system with alliances, defensive pacts etc. At level 15 it takes 550k to get a story point, at level. Make space feel more like space!Increasing max ships in fleet is 'almost required' as it allows you to actually salvage ships after combats. TurklerRS • download stinger shipyards • 7 mo. For new players, it is highly recommended to play through the in-game tutorials and to read about the Game Mechanics. As long as there are not too many fighters it runs at 20 fps+ at max deployment. I'm on Ubuntu 14. usually, sometimes the AI will have mega fleet battles with 10+ fleets showing up and that can get a little choppy until I move away. A nice spread of exploration content and wonderfully rusty junkships that fit perfectly into the world of Starsector. xml" using Notepad++. 5 GB of memory for the JRE Heap. goto starsector core > data > config and look up "maxShipsInFleet". 8. Logged. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. k1llerk1ng. Go to starsector r/starsector. The game ran smoothly through all this at 60 FPS, saving and loading each took less than a second, I could navigate menus as fast as I could push the buttons, didn't have any lag or FPS drops that I could notice, and I could launch the game and be playing within 10-15 seconds: life was good. Starsector > Bug Reports & Support >. 2. As an owner and user of a laptop I consider a potatoe, these "specs" make mine look like a high-end rig. High HZ slightly reduces population growth and increases maintenance. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. The game is set to my monitor's resolution with fullscreen disabled. 4X game features in Starsector. 5. Mods are listed in alphabetical order within their. I'm playing on a P. Wonderful thanks so much!Low FPS. 70GHz, 8GB of DDR4 RAM @ 2133MHz, and an Intel HD Graphics 620, I do experience minor frame drops in the mid and late game as well as frame drops during combat, this is with 4GB of RAM. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. With the build I suggested you can farm [Redacted] fleets with only a Doom and some cruisers/destroyers saving you supplies, giving you extra burn levels (since most good cruisers have a burn level of 9+ with the right hull mods) so you can avoid getting into combat with lots of Ordos at. open up nvidia control panel, go into 'add programs', browse, open the starsector folder > jre > bin, and selecting the application named 'java' For nearly 3 years I had actually been using the iGPU to run SS which led me to having 50+ FPS on menu, 20-30 FPS on the open space side of SS, and 14 or below when in combat. 5m experience. It's insane how low my fps is going, using basically the same mods in the past version i could get easy 30-60 fps even in large battles with my crappy nootebok But now in this version it's seems that i can't even get up to 20Also some people reported that certain AMD cards have issues with Starsector. You want to play the game like an FPS seen from above. Join a faction to gain useful support and represent them in war and peace, or start your own. Default is 400 battle size with up to a 60:40 split based on relative officer strength/count, and captured objectives. Don't think there's a way to increase it in vanilla, other than the one skill. On the campaign map, if the game is paused after pressing either ESC. On one hand, that's a good idea, because they're good enough for 2D and they make development simpler. I'm surprised that DP are a problem for you though, I basically never run. Don’t forget the mod that adds a second page to colonies if you put 9 plus industries on planets. S. You can change fps there. (9,950 names for conventional ships, and 1,000 + 500 for REDACTED ships. json file to improve your game experience. These are meant for broader use within the Starsector. There’s the Fleet Size by DP mod that is probably what you want. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery. EG. I obviously downloaded it and started a new save file. r/starsector • 1 mo. ) Save your game. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. FPS issues, low performance. This is true for both unmodded and modded. Phase-class are strong at 1v1 fights, fewer deployment points gets more advantages. Re: FPS Locked at 30 « Reply #7 on: August 22, 2016, 01:31:27 PM » So I noticed a little thing, right at the beginning of the battle for about 1 second I get 60 frames, and then it jumps down to a constant 30, even when the battles are tiny. Beware though it increases ordinance points for all ships. I'm playing on a P. Hello, I have a very annoying issue with the game. ago. Anti-aliasing (AA) Vertical sync (Vsync) 60 fps regardless of monitor refresh rate. Logged. (large fight being my 2 carriers vs 5-10 ships)Whenever I dock somewhere, my fps drops to 4 or 5 when the menu options are fading in, on shop screens, etc. . Best. 91 when fleet DP determined starting points: I found myself using Infernus and Cathedrals as. Go to starsector r/starsector. My modded game of Starsector keeps popping up and saying memory leak detected. 75 to whatever you want, like 1. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. json file and disable V-sinc, it will help, but will not be on the level of Nvidia or Intel cards. Check the forum. I upgraded to a Ryzen 7 2700x, still have the r9 390 and its incredibly smooth. Change the numbers at the end of the lines to what you want. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Did that a couple of days ago and my fps doubled, makes me wonder why Java 8 ain't the default. 0: Updated to 0. But somehow after a very large and extended battle, the game slows to 17 FPS and 0% Idle. 2D RPG/Trade/Fleet Combat Game Members OnlineEach ship has its own deployment cost, and it's important in the late game when your fleet outgrows the cap. I need to heat my house and I like the massive brawls. Go to your starsector install and rename the jre folder to jre7. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Bounty Hunt, Colonize, Wage W. 96a-RC10). You don't need most of your fleet at this point. Your deployment points you get for a fight are a part of what your fleet in total has (scaling logarithmically I think, so at the beginning its almost your whole fleet). I've tried expanding my battle size but it's stuck at just 240-300 for deplpyments cap. give it a look. 1. Nexellerin makes your administrative capacity go up as your faction size (Total size of all your colonies) grows. 5. The brawler LP variant. Now you have two options! Keep that in mind that exp require for after level 40 is massive. 2. - vsync off. Control-capslock toggles the game to run in as-fast-as-possible mode. Well, the solution to my car leaking is to just keep adding oil. json. The total is fixed for every battle, if the enemy has a bigger fleet it gets more and you get less. The shaderLib mod locks my game at 30 fps. Large ships without small ships to cover their flank are often overwhelmed and destroyed. Go to settings and basically increase it so you can field more than before but the mechanics are the same, therefore, so will the enemy. 1. I run fleet battle size 1000 too, fps drops to 40 sometimes for a little bit if there are lots of missiles and fighters but its not bad. That all changed when the lag monster attacked. When starting a battle, theses points are distributed between you and the enemy for deploying ships, and whoever has the biggest fleet has the most points. -In battles, the game mouse controls feel as if I had about 20 FPS and vsync on, even when the FPS counter shows 40-55 and vsync is forced off in the Nvidia control panel. However: total DPs in a fight are capped at. If you are 10 ships away from fleet cap, only the first 10 ships that would be salvagable will show up as being salvagable after combat. aaronrizz • 3 yr. Smuggler, trader, warlord, planet administrator, etc. Or better yet is there another mod that improves FPS. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. Use shift to steer your mouse towards the cursor, and A/D to strafe. Enjoy! So long story short. Dev mode can be activated by editing settings. Suggestions to improve fps/performance on Ryzen 5 system with 3060ti. You manage them via the agent tab in the Intel section. Uploaded: 13 Dec 2018 . 2GHz 16gb DDR4 3200MHz I game the game 8gb of RAM. Step 2. NEVER fly the ship "asteroids style" where you control only using WASD: that's only something you do when micromanaging an omnishield. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. "fps":60 --------> "fps":30. There's a setting in the config file that you can change to adjust it. Since I downloaded the new update, all the battles I'm in are locked at 30-31 FPS and I know its not my rig. e. But searching for solutions on google has led me nowhere, I do have some mods installed but I don't know if thats the issue. I just ran some tests to make sure, and it's definitely not happening here - the game speed only drops after the frame rate dips below 30, so for example if the frame rate is 15, then the game will run at 50% speed, while for any. You will deploy less and less of your fleet as the game goes on. It's awesome; I'm not bashing it at all, but I would like to talk about that last bit - the war bit. r/starsector. Go into the game's config file and find the settings for "Easy" mode. It used to be called Starfarer. Premium Powerups Explore Gaming. Launch the game with your integrated and it should actually run on your nvidia. In the Nvidia control panel, select the game either by the drop-down menu or the add button to manually find and select the executable. You can then select which mod (s) you want to run with in the launcher. Did that a couple of days ago and my fps doubled, makes me wonder why Java 8 ain't the default. AxtheCool. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. "vsync":true --------> "vsync":false. Requires a GPU that supports OpenGL 3. 3. So. Also, if you run GraphicsLib, you can try going into GRAPHICS_OPTIONS. Vanilla starsector has multiple soft and hard caps to limit the max size of battles. 47K subscribers in the starsector community. Advertisement Coins. It seems weird because you should easily get 60 FPS even with a lot of mods on your rig. Go to your starsector install and rename the jre folder to jre7. Controls are fully customizable. On Windows, it's in the installation directory. Putting an Alpha Core in your Population and Infrastructure and declaring your colony a Free Port will cause it to generate a surplus of Harvested Organs without needing orbiting cryopods. 4480 Posts 61 Topics Last post by JEENAH in Re: Spiral Arms II - Fre. Tackywheat1 • Shields are for the weak • 4 yr. On Linux, it's in the starsector directory. Find a file called settings. SpaceMarine_CR. Add a Comment. If you want to find officers quickly then be sure to visit as many locations as possible and check the bar. Open that sucker in a text editor like Notepad. Although when battle is closer in terms of fleet sizes you will get around 250. I can currently play one or two battles, or do two rounds of colony management before the loss of performance becomes annoying. I think someone said that happens because the game keeps track of every fleet that spawned during the playthrough and eventually it bottlenecks the hardware. 28. On Linux, it's in the starsector directory. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Features. You'll only be able to revoke autonomy up to the cap, and directly managed colonies are going to grow more efficiently to begin with. 95 version of Starsector. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. This is true for both unmodded and modded. json, because this game would be quite brutal and non-entertaining for me if I. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. r/starsector • 40 min. – Updated for Starsector 0. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. First, make sure you properly modified the file setting the allocated memory for the game. The whole point of autonomous colonies is that they're part of your faction but don't count towards your colony cap. Removed extra crew bonus. Moasseman • 1 yr. I don’t use many ship packs bc I don’t really know which ones to pick. Turn on Vsync, gysync etc. All you need to do is change the 6 to a different number. Mechared. 96a] Force Auto R. I upped it to 8 because the new industry items are intended to balance the size reduction. json file to improve your game experience.